
BCFFL Rules Page
OFFICIAL BREW CREW FANTASY FOOTBALL LEAGUE RULES
FEE
- The cost is $85.00 per team.
- Plus $1 per roster transaction fee. (This fee will be kept for refreshments and etc. at Brew-Crew Bash to present Championship plaque.)
Divisions
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DRAFT
- Draft Date = 9/2/08 at Hooters on Route 4 @ 6:00 pm sharp.
- No Players protected from previous season.
Note: 2009 Season will begin protection of a single player from your prior year roster. In the 2009 draft you have option to or protect a single player from your previous year roster. The protected person will be slotted in the round higher than where he was drafted the previous year. If the player was a first round selection, he may not be protected. This means if you have player on your prior year roster you drafted in the 6th round, you may keep this person on your roster for the season and it will fill in your 5th round pick. If the person was picked up during the year as a free agent, it will fill in as your 14th round pick.
- No Player can be selected twice.
* Note the time limit will strictly be enforced. 2 minutes in rounds 1 thru 12, and 3 minutes in rounds 13 thru 14. If player not selected within time limit, you will be skipped and lose your turn.
- Each team will consist of a 14 man roster with an 8 man starting lineup consisting of:
- 1 Quarterback
- 1 Defense/Special Teams
- 1 Kicker
- 1 or 2 Running Backs
- 2 or 3 Wide Receivers
- 1 Tight End
STARTING LINEUPS All line-ups must be turned into the commissioner prior to the kick-off each week. If no line-up is received, the previous week's line-up will be used. If one of your players happens to play in a Thursday or Saturday game, you must inform the commissioner to active or de-activate that player for the week. You are only required to de-activate a player if he played the week prior and you do not want him to play the current week.
RUSHING & RECEIVING TD'S
- 0-9 yards = 5 points
- 10-29 yards = 6 points
- 30-49 yards = 7 points
- 50 + yards = 8 points
- 2 Point Conversion = 2 points
PASSING TD'S
- 0-9 yards = 4 points
- 10-29 yards = 5 points
- 30-49 yards = 6 points
- 50 + yards = 7 points
- 2 Point Conversion = 2 points
PUNT & KICKOFF RETURN TD'S
- 0-99 yards = 6 points
FUMBLE RECOVERY FOR A TOUCHDOWN (Koren Robinson Rule)
- 0-99 yards = 4 points
FIELD GOALS
- PAT. = 1 point
- PAT miss = -1 points
- 1-39 yards = 2 points
- 40-49 yards = 3 points
- 50 + yards = 4 points
- Filed Goal miss
- 1-20 yards = -2
- 21-29 yards = -1
COMBINED YARDAGE BONUS POINTS -
- RUNNING BACKS (Combined Rushing, Receiving, and Passing)
- 70 yards = 3 points
- each additional 10 yards = 1 point
- 2 points for lost fumble
- WIDE RECEIVERS (Combined Rushing, Receiving, and Passing)
- 70 yards = 3 points
- each additional 10 yards = 1 point
- 2 points for lost fumble
- TIGHT ENDS (Combined Rushing, Receiving, and Passing)
- 40 yards = 3 points
- each additional 10 yards = 1 point
- 2 points for lost fumble
- QUARTERBACKS (Combined Rushing, Receiving, and Passing)
- 200 yards = 3 points
- each additional 20 yards = 1 point
- interceptions thrown = -2 points
- 2 points for lost fumble
DEFENSE / SPECIAL TEAMS
- Touchdown = 6 points
- Sack = 1 point
- Interception = 2 points
- Fumble Recovery = 2 points
- Safety = 3 points
Defensive Holds
- 0 points = 4 points
- 2-6 points = 3 points
- 7-13 points = 1 points
Passing yards
- 0 - 100 yards = 4 points
- 101 - 149 yards = 3 points
Rushing yards
- 0 - 49 yards = 4 points
- 50 - 74 yards = 3 points
COMBINED RECEPTIONS & RUSH ATTEMPT BONUS POINTS -
- WIDE RECEIVERS (Combined Receptions, Rushing Attempts)
- 6 rushes/receptions = 1 point
- each additional rush/reception = 1 point
- TIGHT ENDS (Combined Receptions, Rushing Attempts)
- 4 rush/reception = 1 points
- each additional rush/reception = 1 point
- QUARTERBACKS (Combined Rushing, Receiving, and Passing)
- 200 yards = 3 points
- each additional 20 yards = 1 point
- interceptions thrown = -2 points
SCHEDULE
We will play a 14 regular season games. You will play everyone in your division twice and everyone outside of your division once. There will be a double header on the first week after the bye weeks are complete. Both of the double header games with be non-divisional.
TRADES
The commissioner must be notified of all trades.
THERE WILL BE NO TRADES AFTER WEEK 10.
WAIVERS
If a player is waived (by another BCFFL owner) he is to be put on the free agent list. This list will be posted on the internet BCFFL page located on the net at http://www.carriercomfort.com/bcffl or distributed at CAC Distributing. There is also a transaction page on the BCFFL internet page and also brought in weekly to CAC Distributing. This list is a complete of transactions of all teams roster transactions from Week 1. Once a player has been waived, anyone can claim him, but the player must clear waivers. To clear waivers, he cannot be officially assigned until 48 hours has expired. The owner who will receive the highest option will be the owner who drafted #1 in the original draft and down to the #12 pick. After 48hrs has expired the owner with the highest original draft order spot will officially claim the player. After the 48 has hours has expired, if the player has not been claimed, The player will go to first person to claim (regardless of highest option.)
ROSTER CHANGES
Each team owner is allowed an unlimited amount of roster transactions. However, each roster transaction carries a $1 fee that is payable in cash to the commisioner. (pick-ups, trades, releases). A transaction is defined as a player and/or defense for a player and/or defense roster change.
TIE-BREAKERS
FOR REGULAR SEASON AND PLAYOFF GAMES
A) Reserve total points.
DIVISION TITLE
A) Win/loss record.
B) Division win/loss record.
C) Power Rating.
PLAYOFF BERTH TIE BREAKERS
A)Win/Loss Record
B)Division Record
C) Power Rating.
PLAYOFFS
The division winner in each division will advance to the playoffs (NFL week 14 = round 1.) The division winners with the 2 best regular season records will receive a bye in the first round. The next 3 best overall records in the entire league will receive wildcard playoff berths. The divison winner with the worst regular season record will play the wildcard playoff team with the the worst regular season record while the 2 remaining wildcard teams will play each other. In round 2 (NFL week 15) the divison winner with the best regular season record will play the round 1 winner with the worst regular season record. The other division winner will play the other round 1 winner. The winners of the round 2 playoff games will advance to play in The Brew Crew Bowl for the championship trophy (NFL week 16)
HIGH POINTS WINNER (Last 3 weeks of regular season only)
Last 3 weeks High Points Payout. The last (3) weeks of the season a total of $100 will be paid out each week. $50 will be paid to the team scoring the high point total of the week. Another $50 will be paid to the team with high points of teams that went into the week a losing/below 500 record. In the event of a tie, the tie breaker will go down to the individual player with the highest point total. This High Points Winner was added to eliminate a team laying down and trying to earn the number one draft spot for the next season. Also if a team has no chance of making the playoffs this should make it more desirable to start the best lineup possible to earn this $50 or $100.
PROJECTED PRIZE MONEY
1ST PLACE = $450.00
2ND PLACE = $150.00
3rd Place = $37.00 (Winner of consolidation game of two teams eliminated the prior week.)
(Total Payouts (based upon program upgrade and stats online service at a cost of $75.00, and $8.00 for plaque engraving.)
COMMISSIONER CONTACTS
Phone - work = 612-4720 (has voice mail)
Phone - home = 521-0198 (has answering machine)
Fax - work = 612-4850
Cell Phone = 213-9988
Email address = rkunk@one.net

